Solve one of our Oceans’ most pressing challenges using Art and Tech like 3D, games, and NFTs.
Read on…
From Ocean Day to Plastic Day
June 8-24: Hack to inspire donors and save our Oceans from plastics!
Leverage Art + 3D/VR/Gaming/AI to inspire donations for Ocean preservation during Plastic Month (July 2024)
A new kind of hackathon brought to you by 3rd Culture Creative, in line with the UNESCO Ocean Decade.
Partnering with leading organizations like Unity (3D game engines), Piosh (NFT certification), and select artists to Turn Artworks into Icons for Causes, following the “Art to Save the Planet” exhibit, in April 2024.
Impact
Based on the Ocean Decade themes, we are looking for a new way to fund the following organizations:
The Ocean Cleanup
Art Tech Rise, the first Hackathon that turns Artworks into Icons for Causes.
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Participants
Solve important challenges
Build your skills
Get hiring visibility
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Companies
Engage around crucial challenges
Brand while impacting
Learn innovative tech
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Artists
Inspire others
Get wider recognition
Change (with) art
Share the news with friends
Feel free to share this short video with anyone who might want to participate! Are welcome:
Tech Artists
3D designers
Game developers
Game Animators/Riggers
Web developers (full stack, front-end, back-end)
Designers, UI designers
Software engineers (algorithms, any tech)
Project managers & UX searchers
and any other non-tech skills & profiles like marketers, customer care, and more!
/Our Challenge
In this hackathon, we chose Matty Austin, an NYC Artist who worked with Izzy Church at 3rd Culture Creatives, to inspire the hackathon participants.
Let their artwork become an icon for the Oceans.
What could this Angler Fish Lamp discover? How could the Fish change our perception of Ocean Preservation? And how will it lead people to donate, without telling them to!
Remote.
All sub-events (Onboarding, Launch, Pitch, Team meetings, Mentor meetings…) will be accessible remotely.
Main Hack Dates:
June 8, 2024: Hack Launch, for Ocean Day
June 24, 2024: Hackathon’s end.
July 3: Plastic Month, beginning of marketing campaigns with donors.
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Quoting UNESCO: “Healthy oceans and seas are essential to our existence. They cover 70 percent of our planet and we rely on them for food, energy and water. Yet, we have managed to do tremendous damage to these precious resources. We must protect them by eliminating pollution and overfishing and immediately start to responsibly manage and protect all marine life around the world.”
Teams will solve a challenge: their goal is to imagine how to bring this website’s visitors to donate thanks to a 3D, potentially AR/VR, first-person gaming experience. Visitors will be brought to a page from where a 1 to 5-minute immersive experience will be accessible and will inspire them to donate to 2 Ocean preservation nonprofits. See details about the 4 challenges here.
The Ocean Decade provides a convening framework for scientists and stakeholders from diverse sectors to develop the scientific knowledge and the partnerships needed to accelerate and harness advances in ocean science to achieve a better understanding of the ocean system, and deliver science-based solutions to achieve the 2030 Agenda. The UN General Assembly mandated UNESCO's Intergovernmental Oceanographic Commission (IOC) to coordinate the preparations and implementation of the Decade.
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Participants create Teams. Teams tackle Challenges by proposing Solutions. Teams meet, work, network, and have fun by doing! “A rewarding experience”
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Mentors are tech experts, or business experts, who join for 3 to 8 hours total for the whole weeks of the Hack, and connect with one or more Team(s).
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Choose their primary goals for sponsoring, so that their organization gets the right reporting and their employees (if any) may be engaged for the proper results and KPI, as chosen by the sponsor.
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Solutions are what is produced:
Prototypes of games or 3D visual experiences that leverage the main artwork chosen as theme for the hackathon, and other artworks potentially free for use.
These prototypes should preferably contain functional code or no-code samples, and elements of designs created by the teams.
They are produced in open-source mode or for the benefit of the artist, the cause and related nonprofit
Art Tech Rise isn’t making profits on the donations, but on the sponsorship fees from the partnering organizations.. However, Art Tech Rise covers the donation and certification costs by requiring a fee of 8-10% of the donations amounts.
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Besides having fun, impac ing a cause and getting to know some of the best Experts and Rising Star in your field (You if you finish this hack!!), here is what we can do, in absence of financial prize:
Visibility with sponsors during pitch and networking with mentors
Dedicated social media posts about the winning team and their videos
A free month with Apply Wiz: personal intros for the winning team to hiring managers in-network
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participants: commitment for part time availaiblity for the 2 weeks in June.
mentors: commitment for 3 hours, or 8 hours at any time during the hack weeks You choose.
sponsor: commitment for 1 hour of KPI sharing, 1 hour of employee invites, and as much event speaking or participation as appreciable or doable.